Sunday, September 8, 2019

What to do once the list of open source games is kind of settled?

It seems like at some point I will have included a good portion of the existing open source game projects in the database. I never really wanted to stop there and that will mean that I can start with the next phase soon. The question is how to do that exactly?

I imagine I could work over the games and carefully check the assets licenses, try to build them, make small fixes and sometimes even larger ones and prepare binaries as a first thing. In order to be efficient, I would group the projects by programming language, i.e. Java first, then Python, then JavaScript, then C/C++, then the rest. Also, inactive but mature projects would be preferred and I could spend proportionally more time on genres I like a lot like strategy or role playing. I would also prefer projects with free assets and the GPL license. While MIT, BSD and Apache are nice licenses they basically do not guarantee that future contributions stay that way. For some games without an active community anymore, maybe I can induce a transition to GPL, but of course only if my contributions are substantial.

We will see how it all plays out, but that's the plan so far.

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